Clicker Training Glossary
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Aversive
Any circumstance or event that causes pain, fear, or emotional discomfort.
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Back-chaining
Training the last behavior in a chain first, then training the next-to-last behavior, and so on, taking advantage of the Premack principle.
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Balanced training
A combination of traditional or punishment-based training techniques and other training methods like clicker training.
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Behavior
Any observable action or response exhibited by an animal.
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Behavior chain
A series of behaviors linked together in a continuous sequence using cues, with reinforcement provided at the end of the chain.
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Bridging stimulus
An event marker, such as a clicker, that identifies the desired response and "bridges" the time gap between the response and the delivery of the primary reinforcer.
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Calming signals
Subtle body language signals used by dogs to indicate stress, avoid confrontation, and diffuse aggression.
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Chaining
The process of combining multiple behaviors into a continuous sequence linked together by cues and maintained by reinforcement at the end of the chain.
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Classical conditioning
The process of associating a neutral stimulus with an involuntary response until the stimulus itself elicits the response.
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Clicker
A toy noisemaker used as an event marker in clicker training due to its unique, quick, and consistent sound.
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Clicker training
A system of teaching that utilizes positive reinforcement in combination with an event marker (clicker) to shape and modify behavior.
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ClickerExpo
A clicker training conference organized by Karen Pryor Clicker Training, featuring lectures, hands-on labs, performances, and networking events.
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Combined training
A training approach that incorporates all five principles of operant conditioning along with the use of a marker signal (clicker) to modify behavior.
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Compulsion training
The traditional style of dog training that involves modeling or compelling the dog to perform a behavior, often accompanied by physical corrections for noncompliance.
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Conditioned punisher
A conditioned stimulus that signifies the impending delivery of an aversive consequence, used to deter or interrupt behavior.
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Conditioned reinforcer
A neutral stimulus that has been repeatedly paired with a primary reinforcer until it acquires the reinforcing properties of the primary reinforcer itself.
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Conditioned stimulus
A previously neutral stimulus that, through repeated association, triggers a conditioned response.
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Consequences
The outcomes or results of a behavior that can influence future occurrences of that behavior, according to the principles of operant conditioning.
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Continuous reinforcement
The simplest schedule of reinforcement where every desired response is reinforced.
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Correction
The application of a physical aversive to communicate to the dog that it has performed something incorrectly, often followed by guidance to achieve the desired behavior.
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Counter-conditioning
The process of pairing a stimulus that elicits one response with another stimulus that elicits an opposite or desired response, aiming to replace the animal's apprehension with pleasure or positive associations.
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Criteria
The specific, trainer-defined characteristics or standards that define a desired response during a training session.
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Crossover dog
A dog that has previously been trained using non-clicker methods and is now undergoing clicker training.
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Crossover trainer
A trainer who previously used non-clicker methods to train animals and has now adopted clicker training techniques.
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Cue
A signal or stimulus, such as a verbal command, physical gesture, or environmental cue, that prompts an animal to perform a specific behavior.
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Desensitization
The process of gradually increasing an animal's tolerance to a particular stimulus by systematically exposing them to it in a controlled manner.
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Differential reinforcement
A training technique where some responses are rewarded while others are not, promoting and reinforcing desired behaviors.
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Environmental reinforcer
Any desirable element present in the animal's environment that can be utilized as a powerful reinforcer for desired behavior.
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Event marker
A signal used to mark and identify the occurrence of a desired behavior at the precise moment it happens, with the clicker being a common example.
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Extinction
The weakening or reduction of a behavior by withholding reinforcement or ignoring it, eventually leading to its diminished occurrence.
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Extinction burst
A temporary increase in the intensity or frequency of a behavior when it no longer receives reinforcement, as the animal tries harder to obtain the previously reinforcing consequence.
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Fixed interval
A schedule of reinforcement where the desired behavior is reinforced after a specific period of time, such as every minute.
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Fixed ratio
A schedule of reinforcement where the desired behavior is reinforced after a specific number of responses, such as after every third correct response.
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Four quadrants of operant conditioning
A model that categorizes the consequences of behavior into four quadrants: positive reinforcement, negative reinforcement, positive punishment, and negative punishment.
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Habituation
The process of becoming accustomed to and no longer reacting to repeated exposure to a previously meaningful but now meaningless stimulus.
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Head halter
A device similar to a horse's halter, used to gain control over a dog's head during leash walking and facilitate management and training.
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Interval reinforcement
A schedule of reinforcement where the trainer reinforces the desired behavior according to a specific time interval.
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Intermitent reinforcement
Intermittent reinforcement is a schedule of reinforcement utilized in cat training, whereby the trainer chooses to reinforce the desired behavior randomly (intervallic) every time the behavior is exhibited.
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Jackpot
A significantly larger or higher-value reward given to the animal for an exceptionally exceptional effort or performance.
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Keep-going signal (KGS)
A signal, verbal or otherwise, given during the performance of a behavior to inform the animal that it is on the right track and should continue doing what it is doing.
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Latency
The time interval between the presentation of a cue and the occurrence of the desired response. Ideally, the latency should be minimal or immediate.
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Luring
A technique that involves using a reward or target to guide the animal into performing a desired behavior without physical manipulation.
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Marker
A signal or event marker, such as a clicker, used to mark and communicate the precise moment a desired behavior occurs to facilitate learning and reinforcement.
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Modeling
A technique used in traditional training where the dog is physically guided or compelled to perform a behavior by the trainer, often without active participation from the dog's cognitive processes.
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Negative punishment (P-)
The removal or loss of a desired resource or reward following a behavior to decrease the likelihood of that behavior occurring again.
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Negative reinforcement (R-)
The removal or avoidance of an aversive or unpleasant stimulus following a behavior to increase the likelihood of that behavior recurring.
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No Reward Marker (NRM)
A signal or cue used to indicate to the animal that the behavior it just performed did not earn a reward, allowing the animal to try again or modify its response.
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Operant conditioning (OC)
The process of changing an animal's behavior through the manipulation of consequences that immediately follow the behavior. It involves the principles of reinforcement and punishment.
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Permanent criteria
The characteristics or standards of a behavior that are present in the final desired behavior and should be consistently trained to a high level of reliability.
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Play-Train
A training session in which we get the cat into play mode and channel that energy into behavior chains. This sessions tend to be very dynamic.
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Poison(ed)
A term used to describe a previously reinforcing stimulus or cue that has lost its reinforcing value for the animal.
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Positive punishment (P+)
The addition or application of an aversive or unpleasant stimulus following a behavior to decrease the likelihood of that behavior occurring again.
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Positive reinforcement (R+)
The addition or presentation of a desirable or rewarding stimulus following a behavior to increase the likelihood of that behavior recurring.
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Premack principle
A theory stating that a stronger or preferred behavior can serve as a reinforcer for a weaker or less preferred behavior.
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Primary reinforcer
A reinforcer that the animal is inherently motivated by, such as food, water, or sex.
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Proofing
The process of training a behavior to be reliable and consistent in the presence of various distractions, environments, or conditions.
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Punishment
The application of a consequence that reduces the likelihood of a behavior occurring again in the future.
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Rate of reinforcement
The number of reinforcers delivered for desired responses within a specific timeframe, which can significantly influence learning and behavior.
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Ratio
A schedule of reinforcement based on the number of responses required to earn reinforcement.
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Reinforcement
The process of providing a consequence, either through addition or removal, that increases the likelihood of a behavior recurring in the future.
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Reinforcer
Anything that the animal finds rewarding or desirable and will work to obtain, serving as a consequence that strengthens behavior.
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Release word
A verbal cue or command that signals the end or completion of a behavior, replacing the event marker (clicker) once the behavior is well-established.
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Respondent conditioning
The process of associating a previously neutral stimulus with an involuntary response until the stimulus itself elicits the response, also known as classical conditioning.
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Secondary reinforcer
A conditioned reinforcer that has acquired reinforcing properties through association with a primary reinforcer, even if it is not inherently rewarding.
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Shaping
A technique that involves reinforcing successive approximations or small steps towards the desired behavior, gradually molding and shaping the final behavior.
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Series
Combination of two or more behaviors without any reinforcement in between.
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Spontaneous recovery
The reappearance of an extinguished behavior after a period of time, even without further reinforcement, though it typically diminishes again.
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Stimulus
Any change in the environment that can be detected by the animal's senses and elicits a response or behavior.
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Stimulus control
When a conditioned stimulus becomes a discriminative stimulus, signaling the occurrence of a specific behavior or cueing the animal to perform a particular response.
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Successive approximation
The process of reinforcing and shaping behavior by progressively reinforcing closer and closer approximations to the desired final behavior.
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Target
An object, location, or body part that the animal is trained to touch or interact with as part of a behavior or training exercise.
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Target stick
A handheld or portable target used to guide and direct the animal's movements, often utilized in shaping behaviors or teaching targeting exercises.
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Temporary criteria
Intermediate or stepping-stone criteria that are part of the training process but will not be present in the final desired behavior.
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Three-fer
A training scenario where the animal must perform three behaviors to earn one click and one treat.
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Variable interval
A schedule of reinforcement where the desired behavior is reinforced after varying periods of time within a specified range.
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Variable ratio
A schedule of reinforcement where the desired behavior is reinforced after varying numbers of correct responses, promoting high response rates and resistance to extinction.
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Variable schedule of reinforcement
A reinforcement schedule that is based on variable intervals or ratios, combining elements of both fixed and variable schedules.
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Timing
The precise and accurate timing of the event marker (click) or reinforcement delivery in relation to the occurrence of the desired behavior.
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Traditional training
Refers to training methods that rely on compulsion, force, modeling, negative reinforcement, or punishment, in contrast to positive reinforcement-based methods like clicker training.
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Training period
A designated period of time allocated for training activities, which may consist of multiple training sessions.
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Training session
A focused and structured period of time dedicated to training, which may involve specific goals, criteria, and reinforcement schedules.
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Two-fer
A training scenario where the animal must perform two behaviors to earn one click and one treat.
Please note that this list covers a wide range of terms used in clicker training, but there may still be additional concepts or variations specific to certain training methodologies or individual research studies.